Scale · Licensing
Let someone else make it. Get paid every quarter.
A license lets a brand, a manufacturer or a shop use your name, art, design or invention while you keep owning it. We write the deal, or read the one you were sent, so the money and the exit are clear.
Licensing is where makers get burned: a royalty on “net” that never arrives, a deal with no end date, or a clause that hands over the next design too. Linh reads every line and tells you which ones to push back on.
Deals we write and read
Art and design licenses for products and prints
Brand and character licenses
Collaboration agreements between two makers
Royalty terms, audits and how the deal ends

How a license is billed
One fee per agreement, quoted before we start.
Review of a license you were sent
A marked-up copy and a call through what to change. The fee follows how long the agreement is.
Marked-up copy
One call to go through it
License drafted for you
Our own draft, built around your work and your price. One fee per agreement.
Negotiation
We handle the back-and-forth with the other side’s lawyer. Billed per round.
There are no government filing fees for most licenses. Rounds of negotiation after the call are billed on their own.
Questions
Asked before the first royalty check
What royalty should I ask for?
It depends on the product and the market, and we’ll tell you what we see in deals like yours. Just as important is what the royalty is a percentage of.
Should a license be exclusive?
Only if you’re paid for it, and only for a set time, place or product. An exclusive deal with no minimum sales can shelve your work for years.
Can I end a license early?
Only if the agreement says how. We write in a way out if the other side stops paying or stops selling.
Sent a license to sign?
Send it over before you sign. Linh will quote the review the same week.